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Hair for Games - Haircards, Grooms & Sculpting

This is a collection of exercises that I created for a course exploring the different types of pipelines usually found in games
https://www.abeleal3d.com/courses/hairforgames

The first exercise is The King - a handpainted sculpted Hair in the style of WoW or League of Legends, the main focus was a strong sinouette, good readability and of course good optimization

The second exercise is The Queen - a traditional hair cards workflow using Fibershop, Gs Curve Tools and Marmoset for the Rendering

And finally the Warlock - an xgen process with groom masks, expressions and modifiers to give a natural blend and look to the beard and hair.

All of the characters were developed by me using a combination of Maya, Zbrush, Substance Painter and 3DCoat for the handpainted elements.

Xgen, Haircards and Sculpted Hair

Xgen, Haircards and Sculpted Hair

HandPainted Hair Views

HandPainted Hair Views

Front Side View of HairCard Groom

Front Side View of HairCard Groom

Color Variation Options for HairCard Groom

Color Variation Options for HairCard Groom

Xgen render inside of Marmoset

Xgen render inside of Marmoset

Front and Side View of Xgen Groom inside of Marmoset

Front and Side View of Xgen Groom inside of Marmoset