This is a collection of exercises that I created for a course exploring the different types of pipelines usually found in games
https://www.abeleal3d.com/courses/hairforgames
The first exercise is The King - a handpainted sculpted Hair in the style of WoW or League of Legends, the main focus was a strong sinouette, good readability and of course good optimization
The second exercise is The Queen - a traditional hair cards workflow using Fibershop, Gs Curve Tools and Marmoset for the Rendering
And finally the Warlock - an xgen process with groom masks, expressions and modifiers to give a natural blend and look to the beard and hair.
All of the characters were developed by me using a combination of Maya, Zbrush, Substance Painter and 3DCoat for the handpainted elements.