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Frost Ghoul Dagger

This was a super fun project done as part of a weekly livestream where we went from the early stages of the design process all the way to the Retopology and Bakes. I did the Handpainted pass as part of this personal project.

The intial blockout was done with Zbrush and Maya, Retopology in Topogun, Uvs in Maya, Bakes in Substance and Handpainted Polish inside of 3DCoat.

Frost Ghoul Dagger Handpainted Game Model

Frost Ghoul Dagger Handpainted Game Model

Marmoset Viewer Scene

Breakdown

Breakdown

Sculpting Process

Sculpting Process